jueves, 3 de septiembre de 2020

Godot script code organization

 # Script organization

# 01. tool

# 02. class_name

# 03. extends

# 05. signals

# 06. enums

# 07. constants

# 08. exported variables

# 09. public variables

# 10. private variables

# 11. onready variables

# 12. optional built-in virtual _init method

# 13. built-in virtual _ready method

# 14. remaining built-in virtual methods

# 15. public methods

# 16. private methods